MolyJam. March 2012.
Art created for Molyjam 2012, a 48 hour game jam based on ideas from the @PeterMolydeux twitter account. Collaboration with Cory Hughart. The game was based around the idea of moving an environment to navigate instead of a character. Above shows a the background created for the game.
Tiles for the game. The sheet includes environmental elements such as trees, grass, doors, roof tiles, blocks, bridges pipes, glass, among a wide variety things.
Sprite sheet for the player’s character. A round blue squishy little guy that flattens when it comes into contact with the environment.